Thomas Brush is the owner of Atmos Games and the brain behind Pinstripe and Neversong. A self-taught developer, Brush aims to craft deep, atmospheric, and emotional worlds with impactful, heart-touching stories.

A Self-Made Creative Journey

Brush’s path into game development started early. In 2010, while still in school, he released Coma — a free browser game that went viral almost immediately. He followed it with Skinny in 2011, establishing his signature style: dark, atmospheric 2D worlds with emotional depth.

While attending Clemson University, Brush spent five years illustrating, designing, coding, and scoring Pinstripe — entirely solo, while maintaining regular employment. The game was overwhelmingly supported on Kickstarter and released in 2017 on PS4, Xbox One, and Steam. He even created a game for one of the biggest YouTubers in just 14 days.

Thomas Brush — Atmos Games’s award-winning debut, built entirely solo.

Neversong, a sequel to Coma, followed as a psychological adventure developed with Serenity Forge — Brush pushed back the release to perfect the experience.

Neversong psychological adventure game by Thomas Brush
Neversong — a psychological adventure and sequel to Brush’s viral flash game Coma.
Full Time Game Dev online course by Thomas Brush
Full Time Game Dev — Thomas Brush’s platform for helping aspiring indie developers.

Teaching the Next Generation

After spending over a decade in the industry, Brush established Full Time Game Dev to guide emerging developers. Through YouTube tutorials and online courses, he teaches aspiring creators how to build games, grow an audience, and turn their passion into a career — the same path he walked himself.

His newest game, Twisted Tower, is available as a Steam demo — guiding players through an abandoned theme park where they must fight their way to reunite with their love.

See what Atmos Games has coming up next

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